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"We float in nowhere, destined to get lost.
Drifting deeper into the night and into the deepest parts of yourself."
Game Description
It's time to rest, dear one. When you finally do fall into slumber, you find yourself in a car, on the Highway to Infinity. You meet a bio-digital being, Ish, who has been waiting for you for so long. They have lost parts of her memories and requires a human to help them discover them. Highway to Infinity is a 20 minute philosophical game filled with cut scene visuals with three philosophical mini-games about memories and identity.
What happens when the screen looks back at you?
Playtime: 20 to 25 minutes.
Genre: Visual Novel, Choice Based, Philosophical, Cut Scenes.
Ages 16+ (This work contains themes that explore sexuality and intimate relationships. It may not be suitable for audiences under the age of15)
Download Highway to Infinity for windows
Features
-- Designed for playing in solitude.
-- Heeadphones highly recommended.
- Approachable Game Design: Designed with simplified mechanics with a focus on storytelling.
- Relax & Play: A poetic and visual journey with multiple cutscenes, put the pieces of the story together as you go.
- Conceptually designed to be played once (and only once). Four different endings. Once you complete it, gift it to a friend and discuss!
- Final Result: What happened to the memory? Listen to your final message from Ish in the Highway to Infinity album.
Technical Information
Suitable for mac & windows.
Not suitable for mobile.
Sticky keys? Distorted user interface? Click to report a bug.
Download the Highway to Infinity soundtrack
Created by Symoné
Lead Collaborator & Sound Design by Sammy Metcalfe.
Game Development by Florian Brückner
Logo & Various Art Assets by Roland Lauth
Produced by The Lasso Club.
Commissioned UK Black Pride, Marlborough Productions and Theatre in the Mill for New Queers On The Block, Attenborough Centre for the Creative Arts, Cambridge Junction, Collusion & Electric Medway, with support from Arts Council England, South East Dance and Live Art Development Agency.
Special thanks to Screen South, Shoreditch Town Hall and Blast Theory.

